Entropy Sources
•A
true random number generator (TRNG) uses a nondeterministic source to produce
randomness.
•Most operate
by measuring unpredictable natural processes, such as pulse detectors of
ionizing radiation events, gas discharge tubes, and leaky capacitors.
•Intel
has
developed a commercially available chip that samples thermal noise by
amplifying the voltage measured across undriven resistors.
•LavaRnd is an
open source project for creating truly random numbers using inexpensive
cameras, open source code, and inexpensive hardware.
•The system
uses a saturated CCD in a light-tight can as a chaotic source to produce the
seed.
•Software
processes
the result into truly random numbers in a variety of formats.
RFC 4086 lists the following possible
sources of randomness that, with care, easily can be used on a computer to
generate true random sequences.
•Sound/video
input:
Many
computers are built with inputs that digitize some real-world analog source,
such as sound from a microphone or video input from a camera.
–The “input”
from a sound digitizer with no source plugged in or from a camera with the lens
cap on is essentially thermal noise. If the system has enough gain to detect
anything, such input can provide reasonably high quality random bits.
•Disk
drives:
Disk
drives have small random fluctuations in their rotational speed due to chaotic
air turbulence.
The
addition of low-level disk seek-time instrumentation produces a series of
measurements that contain this randomness.
–Such data
is usually highly correlated, so significant processing is needed. Nevertheless, experimentation
a decade ago showed that, with such processing, even slow disk drives on the
slower computers of that day could easily produce 100 bits a minute or more of
excellent random data.
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