Showing posts with label Design. Show all posts
Showing posts with label Design. Show all posts

Wednesday, June 24, 2015

Usable Security - Design

1. The cycle of the iterative design process
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  • Requirements
  • Design
  • Developments
  • Testing
2. The difference between system centered design and user centered design:
  • System centered design is focused on what is easy to build on a platform while user centered design is focused on user needs and context
3. Good ways to incorporate user-centered design in the design of security systems can be
  • Designing security around user tasks
  • Designing security based on the user's environment and work context
4. NOT Good ways to incorporate user-centered design in the design of security systems
  • Designing security based on what experts believe is best.
5. When designing error messages, followings are important factors to keep in mind for usability
  • Use language that users will understand
  • Make the most secure options part of the user's natural task
  • Provide users with clear exits to get out of a security warning
6. If you were designing security for the entrance to a secure facility, which of the following should you consider?
  • How often users enter and exit
  • What tasks the users are in the middle of when they need to access the area.
7. Following are disadvantages of Personas:
  • Too many personas can be difficult to create and manage.
  • A diverse audience may be difficult to represent with a normal-sized set of personas
8. The advantages of low-fidelity (e.g. paper) prototypes:
  • They can be created quickly and cheaply
  • Any team member can create one, regardless of programming skills
9. Following are present in good interface design:
  • Easy to recover from errors
  • Minimal training needed for a person to use the system
  • Relies on common interaction techniques for familiarity
10. Compute the efficiency of the underlying algorithms: is NOT an important part of the design process
11. Following is an important part of the design process:
  • Prepare a prototype
  • Consider usability guidelines
  • Solicit user input
12. In participatory design and co-design: Average users have equal standing with designers
13. In participatory design and co-design, the following are not true
  • Managers convey input from users to designers
  • Users design the system on their own based on a list of constraints provided by designers
  • Designers brainstorm and create prototypes after asking potential users questions